first_imgMost End User License Agreements (EULA) are far too long and complicated for anyone to bother reading. And in the case of games, you just want to play the game so click past them without a second thought. But sometimes they do contain some quite ridiculous conditions, and the EULA for the SimCity beta has just such an example.The point of having a beta is to discover and eradicate as many bugs as possible before a game ships to the consumer masses. Gamers included on a beta get to play the game early in return for stress testing the title and reporting bugs.EA wants beta testers to report any and all bugs found in SimCity as and when they are found, but if you choose not to report one, the punishment will be very severe. In fact, the SimCity EULA states that if EA discovers you haven’t reported a bug the publisher will treat you “no differently from someone who abuses the Bug.” What that translates to is you will be banned from accessing any and all EA products (games) you currently own/play.As this is an EA product, and therefore inevitably locked to Origin, it means failure to report a SimCity bug could see you locked out of all your Origin-registered games. There doesn’t seem to be a time limit on the ban either, leaving you to fight through some appeals process to get your access back if it turns out to be permanent.In order for this condition to lead to a ban I’m hoping you have to do something pretty severe–like hiding a bug and then later attempting to take advantage of it in the final game. But the language is so open this could be used against any beta player who forgets to log a report. A bug is also defined by EA as including undocumented features, so it stands to reason you may end up using a feature in the beta you have no idea is undocumented and get caught out.SimCity is set to launch on March 5 and will require a constant Internet connection to play. And I do wonder if this same condition will make it into the final EULA for the game in a bid to deter players from attempting to cheat?via Ars Technicalast_img read more